Top notch launch
The buy flow feels clean and the pricing is easy to understand from the first click.
OlympusNode launches with Minecraft first and expands into a broader game catalog under one polished brand. Pricing stays USD-first, the portal stays simple, and the storefront stays focused on buying the right amount of server power.

The storefront feels commercial and direct while the backend stays separate from the customer journey.
The buy flow feels clean and the pricing is easy to understand from the first click.
The portal makes it simple to find billing, server state, and the account details we need.
The customer experience feels premium without getting in the way of actually running a server.
OlympusNode keeps the public story simple. The customer sees clear pricing, a clean portal, and a path to launch a world quickly.
A strong first impression built around game hosting, not backend plumbing.
Pick a size, choose a billing term, and finish without extra clutter.
The public site stays polished while the infrastructure remains hidden behind the portal.
Commercial customers want clarity, response, and a place to return when they need help.

The catalog uses the same commercial structure Skynode-style hosts use: a big hero, a clear selection grid, and a simple path into the panel.
Choose from 4 GB through 16 GB depending on how much headroom you want.
Monthly, quarterly, bi-yearly, or yearly pricing stays rooted in USD.
Create the account, pay once, and get into the portal without extra friction.
Built for players who expect their world to be ready when they are.
Simple sizing and clean plan tiers make it easy to buy the right amount of power.
The platform keeps customer access narrow and the backend hidden from the public path.
The company is shaped around clear checkout, clear access, and clear account recovery.
OlympusNode owns the customer journey. The panel stays separate for the backend, while the public site handles discovery, pricing, and sign-in.
Primary launch region for the first wave of servers.
Display pricing in GBP and EUR while keeping billing in USD.
Built to serve friend groups and long-running public worlds.
More games roll out behind the same commercial structure.
OlympusNode opens with Minecraft and expands into the other titles players ask for most.
Pick a server size, choose a billing term, and finish checkout without extra clutter.
The customer portal stays focused on billing, servers, and account controls only.
Minecraft is the first launch line. The rest of the catalog expands from there using the same customer flow.
Pricing uses USD as the source currency. Monthly, quarterly, bi-yearly, and yearly billing all start from the same USD base rate.
No. Customers use OlympusNode for the portal experience and the backend stays behind the scenes.
Yes. The plan structure is built to support moving up or down as the server grows.
Yes. The roadmap is built for more game launches after Minecraft, using the same billing and account model.
No. The panel is the infrastructure backend. OlympusNode is the customer-facing brand.
OlympusNode gives customers one brand, one portal, and one path to buy the server size they need.