Hosting, the right way, for players, creators, and growing game communities.

OlympusNode launches with Minecraft first and expands into a broader game catalog under one polished brand. Pricing stays USD-first, the portal stays simple, and the storefront stays focused on buying the right amount of server power.

13
Minecraft plan sizes
4
Billing intervals
20+
Roadmap titles
USD
Billing currency
OlympusNode hero background
Launch line
Minecraft first, more games on deck.
Live

The storefront feels commercial and direct while the backend stays separate from the customer journey.

Minecraft Java
Minecraft Bedrock
Rust
Valheim
Palworld
FiveM
Jan 12, 2026
Discord

Top notch launch

The buy flow feels clean and the pricing is easy to understand from the first click.

Liam
Nov 5, 2025
Discord

Support that answers

The portal makes it simple to find billing, server state, and the account details we need.

Emma
Aug 21, 2025
Discord

Fast enough to stay

The customer experience feels premium without getting in the way of actually running a server.

Noah

A storefront that feels premium without turning into a wall of specs.

OlympusNode keeps the public story simple. The customer sees clear pricing, a clean portal, and a path to launch a world quickly.

Adventure starts here

A strong first impression built around game hosting, not backend plumbing.

Fast setup

Pick a size, choose a billing term, and finish without extra clutter.

Reliable and secure

The public site stays polished while the infrastructure remains hidden behind the portal.

24/7 support

Commercial customers want clarity, response, and a place to return when they need help.

Hosting feature art
Infrastructure
Fast, stable, and hidden behind the brand.

Launch Minecraft now, and keep the rest of the catalog ready for the next wave.

The catalog uses the same commercial structure Skynode-style hosts use: a big hero, a clear selection grid, and a simple path into the panel.

Minecraft first today, more titles as the catalog expands.

View All Games
Launch line
Minecraft Java
Launch line
Minecraft Bedrock
Roadmap
Ark Survival Ascended
Roadmap
Rust
Roadmap
Terraria
Roadmap
7 Days to Die
Roadmap
Project Zomboid
Roadmap
Palworld
Roadmap
FiveM
Roadmap
BeamNG.drive
Roadmap
Enshrouded
Roadmap
Euro Truck Simulator 2
Roadmap
American Truck Simulator
Roadmap
Satisfactory
Roadmap
Don't Starve Together
Roadmap
Sons of the Forest
Roadmap
V Rising
Roadmap
Valheim
Roadmap
Unturned
Roadmap
Factorio

Simple server sizing without the jargon.

See All 13 Plans

From signup to server in three clear steps.

01
Pick your world size

Choose from 4 GB through 16 GB depending on how much headroom you want.

02
Choose your billing term

Monthly, quarterly, bi-yearly, or yearly pricing stays rooted in USD.

03
Go live

Create the account, pay once, and get into the portal without extra friction.

Always online

Built for players who expect their world to be ready when they are.

Fast by default

Simple sizing and clean plan tiers make it easy to buy the right amount of power.

Protected by design

The platform keeps customer access narrow and the backend hidden from the public path.

Human support

The company is shaped around clear checkout, clear access, and clear account recovery.

The customer brand stays front and center.

OlympusNode owns the customer journey. The panel stays separate for the backend, while the public site handles discovery, pricing, and sign-in.

North America

Primary launch region for the first wave of servers.

Europe

Display pricing in GBP and EUR while keeping billing in USD.

Community-first

Built to serve friend groups and long-running public worlds.

Growing roadmap

More games roll out behind the same commercial structure.

Pricing language
OlympusNode
Simple size-based tiers
Typical host
Technical specs first
Billing
OlympusNode
USD source of truth
Typical host
Mixed or unclear currencies
Customer flow
OlympusNode
One site, one portal
Typical host
Multiple disconnected tools
Branding
OlympusNode
Commercial and polished
Typical host
Backend-forward
Signed-in customers see billing and server state only.
Studio access stays separate from customer accounts.
Pterodactyl accounts are mirrored, not customer-managed.
Launch line
Minecraft first, more games next

OlympusNode opens with Minecraft and expands into the other titles players ask for most.

Checkout
Fast order flow

Pick a server size, choose a billing term, and finish checkout without extra clutter.

Portal
Clean customer access

The customer portal stays focused on billing, servers, and account controls only.

What game do you support first?

Minecraft is the first launch line. The rest of the catalog expands from there using the same customer flow.

How does pricing work?

Pricing uses USD as the source currency. Monthly, quarterly, bi-yearly, and yearly billing all start from the same USD base rate.

Do customers need two logins?

No. Customers use OlympusNode for the portal experience and the backend stays behind the scenes.

Can I upgrade later?

Yes. The plan structure is built to support moving up or down as the server grows.

Will more games be added?

Yes. The roadmap is built for more game launches after Minecraft, using the same billing and account model.

Is the panel the customer product?

No. The panel is the infrastructure backend. OlympusNode is the customer-facing brand.

Start with Minecraft and keep the rest of the catalog behind the same brand.

OlympusNode gives customers one brand, one portal, and one path to buy the server size they need.